‹ Start screenThe guide

The guide: LineXinBar's overlay over any game or app

One button away

A game fills the screen and takes the keyboard, so there has to be a way out it cannot swallow. Press the controller's guide button — or the Super key — and the guide opens over whatever is running.

It is a column down the left of the screen: the time and what is running at the top, four quick tiles, the volume and brightness, then Resume, Close the application, the Start screen and the Power button for sleep, turning off or logging out. Everything behind it is softened and dimmed.

No application can take that button: the guide is reachable from absolutely everywhere, which is also why nothing but the power button ends the session — Esc opens the guide rather than quitting.

This website has a guide too — press G, the guide button on a pad, or the button at the top left. Try the accents and the particles from there.

The guide open on the left of the screen, with the time, quick tiles, a volume bar and a Resume button, beside a card of the start screen
The guide: its column on the left, the start screen as a card beside it.

Switching apps

Beside the guide's column stands a deck of cards — one per window on this display, with the start screen as the last card of all.

They are the live windows, not pictures of them: each flies into its place when the guide opens and back when it closes. Step right into the deck, up and down through it, and press a card to go back to that window. Alt+Tab walks the same deck from a keyboard, and letting go of Alt takes whatever it landed on.

Quick settings

The four tiles at the head of the guide, and the two bars under them, are the things worth reaching without leaving a game.

  • Stick pointer — the controller as a mouse, inside the application in front.
  • Volume mixer — every application making a sound, each with its own slider.
  • Do not disturb — no bubbles and no chimes; everything still arrives, quietly. It stays on until you turn it off, even across a restart.
  • Notifications — everything announced, with a bead on the bell when there is something you have not seen.
  • Volume and Brightness — for the whole session and for this display. The volume keys on a keyboard move the same bar from anywhere.

Volume mixer

One row per application that is making a sound, under the name and icon the bar knows it by. Left and Right slide it; A silences it and brings it back.

A browser with three tabs playing is one row, not three — it is one thing anybody wants to turn down. The shell's own sounds and the start screen's music have a row of their own at the foot, called System.

Notifications

Applications announce things the standard way, and a bubble rises in the corner with a chime. Everything that arrived is kept in a list behind the bell, newest first.

The bell wears a small bead while something is waiting that nobody has looked at — no number, because what matters from across the room is that something arrived. Opening the list is what counts as looking.

Stick pointer

Plenty of what runs on a couch machine was made for a mouse — a browser, an emulator's menu, a settings page. One tile turns the controller into one, inside the application in front.

ControlWhat it does
Right stickMoves the pointer
Right triggerLeft click
Left triggerRight click
Left stick, or the D-padScrolls what is under it

The triggers click because that is where a handheld's desktop mode puts the click. The pointer stays inside the application's window, and it can be switched on for one application permanently.

Picture-in-picture

Pop a video out of your browser into picture-in-picture and it floats in a corner, in front of everything — over a game, over the start screen, even over the guide.

It never takes the keyboard from what you are doing, and it is not a window to switch to; it is simply still there. Its size and corner are set under Settings › System › Picture-in-Picture, and a pad can move or resize it from its own menu.